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 Cabal Game Information Guide 1(2010)

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PostSubject: Cabal Game Information Guide 1(2010)   Cabal Game Information Guide 1(2010) Icon_minitimeThu Oct 28, 2010 8:23 pm

What's to come in this guide?
-CABAL Introduction
-CABAL system requirements
-Game Controls & Special Options
-Chat system
-Classes
--General info
--Pros and Cons
--Common rumors, debates, and misconceptions.
-The Maps and Their Mobs
--Desert Scream
--Green Despair
--Bloody Ice
--Port Lux
--Fort Ruina
--Undead Ground
--Forgotten Ruin
--Lakeside
-Quests
-Instant Dungeons
-Dungeons and Their Mobs
--Lake in Dusk
--Ruina Station
--Frozen Tower of Undead B1F
--Frozen Tower of Undead B2F
-Training
-Skill Training and Skills
-Stats and Character Rank
--Stat Growth Tables
--Class up requirement
--Combo mode
--Aura mode
--Battle Mode 1
--Battle Mode 2
-Equips
--Different materials
--How to upgrade
--Slotted equips
--Crafting equips
--Epaulets
---Guardian
---Fighter
---Sage
--Accessories
---Rings
---Necklaces
---Earring
---Bracelet
-Guild System
--Guild War
-Party System
-PvP
-PK
-Nation War
-Honor Points
-Astral Board
-Astral Bike

CABAL Introduction

Hello fellow CABALers! First of all, I would like to welcome you all to my guide. I pray that this massive effort will be a massive contribution to the SEA community and aide in the rapid growth of cabalSEA. Now, let me go on. CABAL is a 3D action hack n' slash MMORPG. Featuring 6 playable classes and beautiful skill animations unseen in most MMOs, CABAL is one of the best that I have personally seen on the gaming market. CABAL's realistic graphics seem to make the game more attractive to teenagers 14+, but this game is suitable for pretty much all ages in my opinion. Currently, all versions of CABAL except for the Brazilian version are F2P. The cap levels in CABAL are 120 (closed beta usually), 150 (open beta/full version), and 170 (full version after lengthy development). Now that we all have a small seed of an idea of what CABAL is, let us grow that seed into a fruit bearing tree.

CABAL System Requirements

Before we go anywhere, let's make sure that you have what it takes to run CABAL. Despite CABAL's amazing graphics and animations, the requirements are surprisingly low. Here is a table:

---------| ----Minimum Reqs---- | ----Recommended Reqs---- |
--CPU -- | Pentium III 800MHz ---| Pentium IV 1.4GHz -------- |
--RAM --| ------ 256MB --------| --------- 512MB -----------|
--VGA -- | --- 3D Accelerator -- | Radeon 9250 GeForce Ti or +|
Sound --| ----------- DirectX 9.0c supporting card ----------- |
--HDD --| ---------------------1.5 GB ----------------------- |

In order to check what your computer is equiped with, follow this simple process.

Start menu -> Run -> Type in "dxdiag" without the " " -> Hit the run button and you're there.

Game Controls & Special Options

So now that we're sure that we can play CABAL, let's learn how to even play the game.

Essential Hotkeys for Everyday Survival

W = walk forward
S = backpedal
A = rotate camera left
D = rotate camera right
Q = strafe left
E = strafe right
1 - 0, -, and = are used for skill and potion hot keys.
F1 - F4 are used to cycle between your different skill bars. You have a total of 4.
I = item menu (also includes all your equips).
K = skills menu
C = character info menu
T = quest menu
O = options menu
P = party list
G = guild
B = buddies
X = extracted items menu
Tab and M = mini map. Tab is more of an instant map. You must hold down tab to keep the map viewable. Release tab to close it.
Spacebar = pick up items
Left click = attack / pick up / speak to npc / target monster
Right click = adjust camera angle in all directions
Mouse wheel = adjust focus

Options that Make Life Worth Living

Hide/Display: Monster HP, Monster name, your HP, player names, helmet
Place combo meter under Monster HP bar (top of the screen) // Place combo meter above character's head (center of screen).
Dash in the direction you are walking // Dash to where the mouse pointer is.
Auto attack on/off.
Adjust BGM volume
Adjust sound effect volume
Adjust ambience volume. (Ambience is map sound effects, such as a dusty breeze in the desert or animal chirpings in the forest)
Adjust character and environment quality
Adjust resolution
Adjust brightness
Setting up shop. (Found by clicking on yourself and clicking on the drop down menu. The shop holds up to 8 items).



Chat System

Each mode of chat is represented by a small capital letter. Here is how it works
C = Channel chat
N = Public chat
T = Trade chat
L = Shout chat
G = Guild chat
P = Party chat
W = Whisper chat

You can change chat modes by either clicking on the letter and changing it to your desired chat mode, or you can simply type /(letter of chatmode) and it will instantly switch over. For whisper chat, you must type in the name of whom you wish to whisper to. The whisper box saves recently whispered to users for your convenience.

You can color your chat by using $[Insert number here] ... [Insert text here]#.
Ex. $1 Hey, what's up?#

Multiple colors can be used in 1 line as well by following this system:
$1 Hello everyone.# $2 Thanks for reading my guide.# $3 I hope it helps.#

Be sure to make those spaces between the $ and # signs, otherwise you will simply end up typing a $ instead of color coding your text.


Classes

Ah, we are finally on some game related materials! CABAL has 6 classes. Those 6 are Warriors, Wizards, Bladers, Force Bladers, Force Archers, and Force Shielders. Each class has their ups and downs, their wins and fails, so let us review each class in a general synopsis.

Warrior
The warrior is your typical giant sword wielding, huge damage dealing tank of destruction. Warriors may wield either great swords or daikatanas. Their usual armor used is the armor set. Warriors deal the highest amount of damage in CABAL and most of their skills are single target skills. Also, since the armor set is the strongest armor defense-wise, warriors boast the highest damage and one of the highest defenses. Because warrior skills are all 1 sided and mostly fall under the sword skill rank, warriors are a very easy to class to play and are probably one of the best ones for beginners.

Pros
+ Highest damage dealers
+ One of the best survivors due to high defense and HP
+ Shiny armor and large swords are appealing to most
+ Exceptional in PvP due to attack and defense.

Cons
- Most people do not like how warrior skills take a long time to cast
- Said to be hard to train with in Lakeside due to lack of stun skills

Misconceptions: Warriors do NOT attack slower than everyone else. Their skills take LONGER to cast, but as for normal attacks, they are no slower than anyone else's attacks. Nor do warriors walk the slowest due to armor weight.

Wizard
The wizard is your AoE, spellcasting, ranged class. Wizards wield dual orbs as power sources for their magic and wear the martial set for higher avoid, but lack defense as compensation. Wizards are excellent fighters due to their long range AoE attacks that still deal high amounts of damage. Wizards also have the ability to freeze monsters from a range so that they cannot even reach you, making your lack of defense not even a factor to worry about. Since wizards are a 1 stat class like warriors and mainly use just magic skills, wizards are a class suitable for beginners as well.

Pros
+ Best long range AoE
+ Capable of freezing opponents from far away, preventing you from harm
+ Decent avoid rate
+ Powerful in PvP due to freezing and range

Cons
- Low defense

Misconceptions: So far, none that I know of. I remember hearing that wizards have more HP than bladers, but I have never confirmed that notion.

Blader
The blader is your dual sword hack n' slash, slice n' dice class. Bladers have the option of wielding dual katanas, dual blades, or one blade and one katana. Similar to wizards, bladers equip the martial set for optimal avoid, but lacking defense. Bladers are a very fast class. Many of their skills deal some kind of AoE damage and have some of the prettiest skill animations the game has to offer. Bladers are typically seen as a beginner friendly class as well since a majority of their skills only lie under the sword skill rank.

Pros
+ Best avoid in the game, practically untouchable in PvE
+ Beautiful skills with AoE slapped onto almost all of them
+ Strong and easy to grow

Cons
- No major advantage with PvP like massive defense and long range. Player skill is more required on this aspect.
- Said to have the lowest HP of all classes.

Misconceptions: Blades are NOT slower than katanas. Blades and katanas only differ in attack, magic attack, hit rate, and appearance.

Force Blader
The force blader is magic & sword slash 'em up class. Force bladers equip katanas and orbs and use the battle set for balanced defense and avoid to fit the force blader's balanced build. Force bladers have a unique balance between magical damage and physical damage. The fact that force bladers absolutely must have both magic and sword skills makes them slightly harder to train and less for beginners. Though force bladers have a bumpy road up, they even out with all the other classes in the end.

Pros
+ Perfectly balanced to fit all situations
+ Powerful AoE skills
+ Awesome PvPers

Cons
- Hard road on the way up

Misconceptions: Force bladers are NOT weak. Some people believe that force bladers suck, which is absolutely incorrect. Force bladers simply require more time and effort to make just as good as everyone else.

Force Archer
The force archer is your long range, mostly single target, sharpshooter class. Force archers equip dual crystals, each one half of their bow and the battle set for balanced defense and avoid. Force archers mostly have single target skills. I almost want to call them long range warriors since they do have AoE skills, just not many of them. Force archers have been deemed the best PvPers due to their range, stun, and powerful single strike attacks. Dash also makes them hard to catch for short range classes.

Pros
+ Powerful damage even though they are long range
+ Most likely to win a PvP with the least amount of player skill needed

Cons
- May struggle with large mobs as they don't have much AoE and aren't tanks like warriors

Misconceptions: Though it is true that force archers are easiest to PvP with, being a force archer doesn't automatically guarantee you 100% success in a PvP.

Force Shielder
The force shielder is your sword and shield magic class with defense comparable to that of a warrior. Force shielders wield a blade and a crystal that transforms into their shield and wear the armor suit set to enhance their defensive powers. Force shielders are perhaps the best at PvE due to their skills having large AoEs, and lots of their skills cover the full 360 degrees of turf. Force shielders have been said to be the less capable PvPer since huge AoE skills are much weaker when used against a single target compared to the skills of a warrior and force archer. Similar to force bladers, force shielders must obtain a balance of magic and sword.

Pros
+ A tank, pure and simple
+ Awesome AoE for first class PvE

Cons
- Slightly harder to use for PvP

Misconceptions: Force shielders are NOT weak. People keep getting the idea that force shielders suck because European CABAL destroyed the force shielder's critical hit rate. That does NOT apply to SEA.

Maps and Mobs - Desert Scream

Map of Desert Scream


Mobs
Garlie Lv 1 Giant Beetle Lv 3 Garlie Captain Lv 7 Desert Fox Lv 9
Desert Hound Lv 12 Giant Snake Lv 15 Huge Beetle Lv 18 Armaku Lv 21
Bugmander Lv 24 Mummy Lv 27 Mummy Blader Lv 30 Mummy Warrior Lv 31
Archionis Lv 34 Archyterix Lv 37 Clay Gargoyle Lv 40 Antra Lug Lv 50
Lug Queen Lv 60

Green Despair

Map of Green Despair


Mobs
Mantis Lv 1 Troglo Lv 3 Troglo Fighter Lv 5 Troglo Elder Lv 7
Troglo Warrior Lv 9 Dire Boar Lv 12 Plant Toad Lv 15 Bugzard Lv 18
Patherhorn Lv 21 Plant Patherhorn Lv 24 Giant Spider Lv 24 Huge Spider Lv 30
Moscutter Lv 40 Bitterleaf Lv 44 Moscyther Lv 47 Wriggeleaf Lv 50
Moscutter Queen Lv 60

Bloody Ice

Map of Bloody Ice


Mobs
Nipper Lug Lv 1 Rabbithorn Lv 3 Scorp Lug Lv 5 Lynxhorn Lv 7
Zombie Maid Lv 9 Zombie Lv 12 Lynxhorn Zombie Lv 15 Lynxhorn Zombie Leader Lv 20
Skeleton Lv 27 Skeleton Warrior Lv 30 Skeleton Mage Lv 31 Babayaga Lv 34
Hound Zombie Lv 37 Ape Lv 41 Ape Zombie Lv 44 Ghost Lv 50
Shade Lv 60

Port Lux

Map of Port Lux


Mobs **Sorry, I could not obtain information on the levels of monsters from Port Lux and beyond.
Peryton Bug Shark Bugdolphy Crag Crab
Crag Toad Crag Turtle Flame Hound Dark Soldier
Phantom Crew Ghoul Phantom Worker Stone Gargoyle
Stone Golem

Fort Ruina

Map of Fort Ruina


Mobs
Auto-cannon EX Auto-cannon OP Hound S-01 Mecha Ape
Electric Bird Mecha Buffalo Mechamander Mecha Ape Archer
Mechazard

Undead Ground

Mobs **No map available for areas from undead ground and beyond.
Zombie Fighter Berserk Ghoul Zombie Slayer Zombie Knight
Ghost Blader Wraith Specter Vampire Servant
Lihorn Zombie Death Soldier Death Giant

Forgotten Ruin

Mobs
Blade Peryton Cockatrice Sand Lihorn Griffin
Lihorna Giant Scorpion Two-headed Hound Hexscyther
Stone Beetle Fire Beetle

Lakeside

Mobs
Iron Gargoyle Iron Golem Bloody Orc Bloody Orc Mage
Dark Knoll Dark Knoll Mage Bloody Harpy Slave Bloody Harpy Warrior
Dark Troll Bloody Ogre Dark Minitaurus Berserk Faello

Quests

Yes my friends, be glad to hear that CABAL has quests, many, MANY quests. Here's a run down of the types of quests you might face.

Destroy Mobs: Some quests simply ask you to kill mobs. Whether it be 3 or 30, all you have to do is kill.
Collection Quests: Some quests ask you to collect items from mobs instead of just kill them. These end up becoming the most hated quests in the game, so beware!
Instant Dungeon: Some quests have you enter a disclosed location and successfully destory all mobs / find an NPC / kill the boss at the end. These are perhaps the most fun type of quest you can get.
Environment Collection: Some quests ask you to run out to a special location on the map and get something from a statue or a structure. Very simple, but it usually requires you to run through mobs that are much higher level than you.
NPC Socializing: Some quests require you to simply chat with an NPC and it's all done.

The bulk of your quests will be received from level 1 - 40. On average you will have 5 or 6 quests per level, and quests are usually more than enough to level you up with minimal amounts of on the side training. I would mostly say it is because of quests that people can reach level 30-35 in 2 days.

Be aware that every job has a slightly different quest list, and that difference is seen in their specific class quest list. The quest menu eventually branches off into different categories, and if you are a blader, your Blader Quests will not be the same as say a force blader who has Force Blader Quests. Other than this slight difference, all classes get the same quests and it is advisable to find a friend to party and quest with.

Instant Dungeons

There are 2 different kinds of instant dungeons. One of them is a short, 2 to 45 minute dungeon that is always related to a quest you are doing. The other one is a long, 1 to 2 hour dungeon that is usually there mostly for party training and finding rare equips undroppable by normal mobs in your level range.

Of the shorter dungeons, there are 3 kinds.

Gotta pwn them all! This type of dungeon simply requires you to run through the dungeon and destroy every monster in your path.
Find that NPC! This type of dungeon requires you to reach the end in order to talk to an NPC. It's usually pretty much just like a "Gotta pwn them all" dungeon.
Oh snap it's a boss! This type of dungeon requires you to destroy all mobs in your path AND face a boss monster in the end. Be aware that most boss monsters have TWO hp bars, meaning, you have to kill them twice for them to stay down.

Common obstacles in dungeons

1. Soul lamps / Soul crystals. These are locks that seal the doorway to the next room. In rooms that contain these, you may skip the monsters and destroy just the soul lamps. When all the soul lamps are gone, the monsters will all vanish as well. You will not get the exp from the monsters by doing this.

2. Maze. Sometimes a wall of mazes appears in the room as soon as you enter it. In mazes, you must either destroy all the mobs, or break all the soul lamps to unlock the door.

3. Key mob. Most rooms in each dungeon hold what is called the key mob. If you destroy this one mob, all the others will die with it. Doing this will not give you the EXP of all the other monsters that die with it.

Party Dungeons

In the longer 1 to 2 hour dungeons, you may bring along a party with you. Be aware, however, that each of these dungeons require a special item in order to gain access and entry to them.

Lake in Dusk: Map part
Ruina Station: Muster card
Frozen Tower of the Undead B1F: Epaulet of the Dead B1F
Frozen Tower of the Undead B2F: Epaulet of the Dead B2F

These dungeons include mobs that have extremely high amounts of HP. It is normal to spend 3-5 minutes on just 1 section of the dungeon, even with a party. All dungeons are littered with mini bosses along the way, and mini bosses have a high chance of dropping advanced gear that you cannot get anywhere else, such as double slotted osmium equipment. At the end of each is a huge final boss, and most dungeons have treasure chests than can contain anything from cores to equips to even an astral bike.

Sidebar: Lottery system
The lottery system is a based on player honor system for deciding who gets what from a dungeon drop. Let's say someone finds a double slotted osmium armor helmet, and there happen to be a warrior and a force shielder in the party run that need it. What each player would do is click on them selves and click on the little "lottery" tab. The lottery will publicly announce a random number, and whoever gets the higher number gets the item. Think of it as advanced rock, paper, scissors.

Dungeons and Their Mobs

Lake in Dusk

Mobs
Pirouro Zigdris Faello Jidarsch Radark
Pogarr Fashik Hauk Lehifee
Etuor Caschnarr Rik Grischnarc
Haschnarc Ergdusu Ballu Wurk

Ruina Station

Mobs
Invader Mecha Ape T-2 Invader Mecha Ape T-B Invader Excavator R2
Invader Mecha Bear Invader Mecha Spider

Frozen Tower of the Undead B1F

Mobs
Flesh Golem Agrya Werewolf Vuicekra
Rettooth The Mergaheph Libers Pertz von Zatellerean
General Zombie Pertz von Zatellerean Anelion

Frozen Tower of the Undead B2F

Mobs
Prozaque von Zatellerean Perzen Bhha Fellins Leurow
Arban Raikette Printz Verzen Killian Grausten
Ekzane Jumar Carbo Andreas Schultz

Training

Training, or grinding, in this game is quite similar to most other games, but there are some oddities and techniques that I would like to share with you all.

Suggested Training Method
I highly suggest that you use combo and combo only when only training on general mobs. Things like aura mode and your battle modes 1 & 2 should be saved for instant dungeons and when you're in tight spots. Using combo is also the best for leveling your skills, but that is not for this section to explain.

Suggested Training Locations
Everyone has a favorite map and a favorite mob that they just can't stop hacking and slashing away at. When it comes to training, the best type of monster to kill would be monsters with an orange or red name. These monsters give you the most EXP you can possibly get. All the different colors of mobs include:

Grey - Much weaker than you. Usually gives you no exp at all.
Pale Green - Slightly weaker than you. Usually gives you very little exp, sometimes none.
Yellow - At your level. Usually give you decent exp, but not great exp.
Orange - Slightly stronger than you. Usually gives you good exp.
Red - Much stronger than you. Usually gives you the best exp you can possibly get.

Factors for EXP gain
1. The damage you deal. The damage you deal to a monster dictates how much exp you get from it. This is the reason why CABAL uses an exact damage system (where if the monster has 10 hp left, even your best skill will only deal 10 damage). That means that each monster has a certain capacity of exp, but the more damage you deal the more exp you will get. This also means that you do NOT need to actually kill the monster to gain EXP, simply dealing damage to it will give you something.

2. Level gap. The larger the level gap is, the more or less exp you gain. The amount is not constant, and it's also a pretty big gap between each color. The difference between yellow color monsters and red color monsters is quite substantial.

3. Optimal mobbing. In order to gain the most possibly experience in one hit, it is best to attack 4 monsters at once. When you exceed 4, you hardly bring in any extra exp to the table. That is why people who mob 8 monsters at once gain just about the same amount as those who only mob 4. Keep this in mind for the future. This mostly prevents you from gaining 10% in one mob and making leveling too easy and pointless.

Skill Training and Skills

Skill training is the process of taking off some extra time to level up your skill rank. Typical methods of skill training are:
1. Using novice/apprentice skills on monsters that give you 0 exp
2. Punching
3. Killing dungeon doors
4. Dummies (only available in some versions under premium account)

In CABAL, every class has both sword skills and magic skills. That's right, even warriors can use magic and even wizards can use physical attack skills. For both of these skill ranks, you can obtain the rank of Transcender, and every skill rank gives you special stat bonuses as well. Here's a general run down.


----------------- | -----------Sword Skills------------ | -----------Magic Skills-------------|
Novice -------- |------------No bonuses------------- |-----------No bonuses--------------|
Apprentice ---- |-Str+4/Dex+4/HP+20/MP+10---- |-Int+4/Dex+4/MP+20/HP+10---- |
Regular --------|-Str+6/Dex+6/HP+30/MP+15---- |-Int+6/Dex+6/MP+30/HP+15---- |
Expert ---------|-Str+8/Dex+8/HP+40/MP+20-----|-Int+8/Dex+8/MP+40/HP+20-----|
A.Expert ------ |-Str+10/Dex+10/HP+50/MP+25--|-Int+10/Dex+10/MP+50/HP+25- |
Master ---------|-Str+12/Dex+12/HP+60/MP+30--|-Int+12/Dex+12/MP+60/HP+30- |
A.Master ------ |-Str+14/Dex+14/HP+70/MP+35--|-Int+14/Dex+14/MP+70/HP+35- |
G.Master ------ |-Str+14/Dex+14/HP+80/MP+40--|-Int+14/Dex+14/MP+80/HP+40- |
Completer -----|-Str+14/Dex+14/HP+90/MP+45--|-Int+14/Dex+14/MP+90/HP+45--|
Transcender -- |-Str+14/Dex+14/HP+100/MP+50-|-Int+14/Dex+14/MP+100/HP+50-|

In the end you get the following stat boost:

+108 STR, +216 DEX, +108 INT, +270 HP, +270 MP

Now, considering how you gain 5 stat points a level, that means that you gain 86.4 levels of stats from just getting double transcender. Slapping that onto the cap level of 150, that makes your character capable of hitting level 236, figuratively.

Universal Sword Skills
This is a collection of sword skills usable by all classes.

**For all "Skill Range" demonstrations I use, C = your character while x = a monster. BOLD x's represent the monster you should target to hit all monsters shown in demonstration.

Flash Draw/Novice - A simple charged up sword swing that covers about 120 degree's worth of area.
Skill range:
..x
C.x
..x
Impact Stab/Novice - A simple, quick stab skill that can stab multiple opponents if targeted correctly.
Skill range:
C xx
Fade Step/Novice - This skill allows you to quickly dash backwards from your foe to avoid damage.
Skill range:
C.x // C<----x
Dash/Apprentice - This skill increases your mobility by a great amount and is great for dodging through mobs.
Skill range:
C // C -------->C *No target required.
Rising Shot/Regular - This skill is a single, swift upward swing that flips opponents on their back. Usually useless.
Skill range:
C.x
Round Cut/A.Expert - A full 360 degree AoE skill that executes quickly, but is also very weak for an A.Expert ranked skill.
Skill range:
x.x.x
x.C.x *You may target any monster.
x.x.x

Universal Magic Skills
This is a collection of magic skills usable by all classes. The same Skill Range demonstration model will be used here. Since many skills have similar ranges under the magic rank, I will only write a skill range for the first one of each kind.

Magic Arrow/Novice
Skill range:
C............x
Terra Arrow/Novice
Aqua Arrow/Novice
Wind Arrow/Novice
Fire Arrow/Novice
Freezing Arrow/Novice
Lightning Arrow/Novice
Regeneration/Novice
Skill range:
C
Magic Blast/Apprentice
Skill range:
C............x
Stone Blast/Apprentice
Aqua Blast/Apprentice
Wind Blast/Apprentice
Fire Blast/Apprentice
Ice Blast/Apprentice
Lightning Blast/Apprentice
Magic Lance/Regular
Skill range:
C.........xxxx
Terra Lance/Regular
Aqua Lance/Regular
Wind Lance/Regular
Fire Lance/Regular
Freezing Lance/Regular
Lightning Lance/Regular


Magic Cannon/Expert
Skill range:
.............x
C.........xxx
.............x
Stone Cannon/Expert
Aqua Cannon/Expert
Wind Cannon/Expert
Fire Cannon/Expert
Crystal Cannon/Expert
Lightning Cannon/Expert

Warrior Skills
Power Stab/Novice
Concentration/Apprentice
Heavy Slash/Apprentice
Press Impact/Apprentice
Blade Force/Regular
Raging Thrust/Regular
Rising Blade/Regular
Cascade Break/Expert
Charge/Expert
Rolling Crash/Expert
Iron Skin/Expert
Blade Aura/A.Expert
Spiral Doom/A.Expert
Sword Cannon/Master
Aura Barrier/Master
Terra Break/A.Master
Whirlwind/G.Master

Blader Skills
Stab Slash/Novice
Concentration/apprentice
Double Slash/Apprentice
Triple Slash/Apprentice
Blade Force/Regular
Death Cross/Regular
Double Rising/Regular
Storm Grind/Expert
Assault/Expert
Hasing Dance/Expert
Iron Skin/Expert
Mirage Step/A.Expert
Blade Aura/A.Expert
Mirage Grind/A.Expert
Twin-moon Slash/Master
Aura Barrier/Master
Vital Interfere/Master
Blade Cry/A.Master
Blade Scud/G.Master

Wizard Skills
Burning Hand/Novice
Freeze/Novice
Dig Bomb/Apprentice
Icicle Shower/Apprentice
Wind Cutter/Regular
Hydro Disk/Regular
Weaken/Regular
Hardness/Regular
Lightning Strike/Regular
Acid Trab/Regular
Vacuum/A.Expert
Chain Explosion/A.Expert
Energy Field/A.Expert
Sharpness/A.Expert
Blink/Master
Force Increase/Master
Hail Storm/Master
Arctic Field/A.Master
Extreme Dual Cannon/G.Master

Force Archer Skills
Power Shot/Novice
Critical Shot/Apprentice
Precision/Apprentice
Repulsive Armor/Apprentice
Explosion Shot/Regular
Blind/Regular
Eagle Eyes/Regular
Poison Arrow/Regular
Lower Defense/Regular
Shadow Shot/A.Expert
Mana Condense/A.Expert
Sharpness/A.Expert
Vital Force/A.Expert
Greater Heal/Master
Vital Bless/Master
Drilled Shot/Master
Prismatic Arrow/A.Master
Gravity Distortion/G.Master

Force Shielder Skills (Sword)
Force Stab/Novice
Power Slash/Apprentice
Slash Break/Apprentice
Soaring Shot/Regular
Wild Strike/Regular
Earth Divide/Expert
Shield Charge/Expert
Guillotine/Expert
Storm Crush/A.Expert
Shield Ray/Master
Shield Explosion/A.Master
Shield Break/G.Master

Force Shielder Skills (Magic)
Shield Shock/Novice
Crushing Blade/Novice
Flying shield/Regular
Heal/Expert
Shield Harden/A.Expert
Blade of Judgement/A.Expert

Force Blader Skills (Sword)
Force Stab/Novice
Force Slash/Apprentice
Force Break/Apprentice
Illusion Stab/Regular
Soaring Shot/Regular
Dance of Ruin/Expert
Force Assault/Expert
Force Drive/Expert
Infernal Stigma/A.Expert
Abyssal Crystal/Master
Force Impact/A.Master
Infernal Impact/G.Master

Force Blader Skills (Magic)
Enchant/Novice
Earth Guard/Novice
Fire Blade/Apprentice
Blind/Regular
Guard Break/Regular
Ice Blade/Expert
Wind Movement/Expert
Lower Defense/Expert
Aqua Vitality/Expert
Lightning Blade/Expert
Enervation/A.Expert

Upgrade Skills
Upgrade skills are passive skills that add to your abilities without even using them.

Vitality Mastery/Novice+ - Increase max HP
Mana Mastery/Novice+ - Increase max MP
Reflex/Apprentice+ - Increase defense rate
Sharp Eyes/Apprentice+ - Increase hit rate
Offensive Sense/Regular+ - Increase physical damage
Defensive Sense/Regular+ - Increase defense
Force Control/Regular+ - Increase magical damage
Change Force (Sword to Magic)/Expert - Sword skill exp becomes magic skill exp
Change Force (Magic to Sword/Expert - Magic skill exp becomes sword skill exp
Impact Control/G.Master+ - Greatly increase physical damage
Damage Absorb/G.Master+ - Greatly increase defense
Eyes of Mind/G.Master+ - Greatly increase hit rate
Sixth Sense/G.Master+ - Greatly increase defense rate
Ruling Force/G.Master+ - Greatly increase magical damage.

**The G.Master upgrade skills can be stacked with the other upgrade skills, so you can actually have 2 attack upgrade skills, 2 defense upgrade skills, etc.

Stats and Character Rank

Stat growth tables
Here is a list of tables for each class as to what each stat does for you. Using the tables, you can create your own stat build with only a few limitations.

Warrior | Str | Int | Dex | HP | MP |
-----------------+-----+-----+-----+-----+-----+--
Base Stats| 24 | 3 | 8 | 50 | 20 |
-----------------+-----+-----+-----+-----+-----+--
Atk......... | 0.3 | -- | 0.2 | -- | -- |
Magic...... | 0.1 | 0.3 | 0.1 | -- | -- |
Def......... |0.143| -- |0.143| -- | -- |
Hit Rate... | 0.4 | 0.4 |1.75 | -- | -- |
Def Rate.. | 0.2 | 0.1 | 1 | -- | -- |

Force Blader | Str | Int | Dex | HP | MP |
-----------------+-----+-----+-----+-----+-----+--
Base Stats...... | 12 | 12 | 11 | 45 | 25 |
-----------------+-----+-----+-----+-----+-----+--
Atk................ |0.23 | 0.1 |0.23 | -- | -- |
Magic............. |0.15 | 0.3 |0.25 | -- | -- |
Def............... |0.125| 0.1 |0.125| -- | -- |
Hit Rate.......... | 0.4 | 0.4 |1.75 | -- | -- |
Def Rate......... | 0.1 | 0.1 | 1 | -- | -- |

Blader | Str | Int | Dex | HP | MP |
-----------------+-----+-----+-----+-----+-----+--
Base Stats| 16 | 3 | 16 | 50 | 20 |
-----------------+-----+-----+-----+-----+-----+--
Atk......... |0.25 | -- |0.25 | -- | -- |
Magic...... | 0.1 | 0.3 | 0.1 | -- | -- |
Def........ |0.167| -- |0.167| -- | -- |
Hit Rate... | 2 | 0.4 | 2 | -- | -- |
Def Rate. | 1.2 | 0.1 | 1.2 | -- | -- |

Force Archer | Str | Int | Dex | HP | MP |
-----------------+-----+-----+-----+-----+-----+--
Base Stats...... | 6 | 17 | 12 | 40 | 30 |
-----------------+-----+-----+-----+-----+-----+--
Atk................ | 0.2 | 0.1 |0.143| -- | -- |
Magic............. | -- | 0.3 |0.182| -- | -- |
Def.............. |0.125|0.071|0.125| -- | -- |
Hit Rate.......... | 0.4 | 0.4 |1.75 | -- | -- |
Def Rate......... | 0.1 |0.153| 1 | -- | -- |

Wizard | Str | Int | Dex | HP | MP |
-----------------+-----+-----+-----+-----+-----+--
Base Stats| 3 | 26 | 6 | 40 | 30 |
-----------------+-----+-----+-----+-----+-----+--
Atk......... | 0.2 | 0.1 | 0.1 | -- | -- |
Magic...... | -- |0.333| 0.1 | -- | -- |
Def........ |0.125|0.071|0.125| -- | -- |
Hit Rate... | 0.4 | 0.4 |1.75 | -- | -- |
Def Rate.. |0.143| 0.4 | 1 | -- | -- |

Force Shielder | Str | Int | Dex | HP | MP |
-----------------+-----+-----+-----+-----+-----+--
Base Stats........ | 15 | 11 | 9 | 45 | 25 |
-----------------+-----+-----+-----+-----+-----+--
Atk................. |0.25 | 0.1 |0.23 | -- | -- |
Magic............. |0.05 |0.286|0.25 | -- | -- |
Def................ |0.25 |0.111|0.182| -- | -- |
Hit Rate........... | 0.4 | 0.4 |1.75 | -- | -- |
Def Rate.......... | 0.2 | 0.1 | 1 | -- | -- |

Class Up Requirements
Every 10 levels you are given the opportunity to increase your class rank. Increasing class rank is essential for obtaining special skills and sometimes give you hefty rewards as well. At levels 10, 20, 30, 40, 50, and 60, you must have the minimum stats that your character window (C) provides. After level 60, the stat requirement for class up is gone, so you can start to branch off in whatever stat build you want.

Combo Mode
After completing the level 10 class up quests, you obtain combo mode. Combo mode allows you to execute skills quicker than normal and deal a greater amount of damage as well. Make sure that your cool down times are low enough for your skills so that you may keep a continuous flow of combo. Here is how the combo meter works.

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Cabal Game Information Guide 1(2010)
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